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Other Applications

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engage with the world

Micoy’s ability to deliver the most true-to-life omni-directional 3D experiences have a host of other potential uses in both traditional and emerging fields.

We are always on the look out for new ideas and areas to license our format and welcome interested partners to discuss opportunities.

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Other Example Applications

Entertainment

Software - Cinematic Rendering Technology
  1. Theme Park Pre-Show – To provide 3D immersive content as pre-show entertainment for people waiting to see an attraction.
  2. Theater/Concert Pre-Show – To provide 3D immersive content as pre-show entertainment for people waiting to see a performance or concert.
  3. Theme Park Ride/Show – To provide 3D immersive content for motion simulation rides and attractions.
  4. 3D immersive music videos (content)– To provide a new medium for music videos. Could be at point of purchase locations (music stores/department stores) giving the viewer a first person point of perspective of an artist playing a song to promote their CD or DVD experience, which could be purchased at the location.
  5. 3D immersive movies (content)– To provide a new medium for theatrical story-telling giving the viewer a first person point of perspective.
  6. 3D immersive Theater (content) – To provide virtual theater (plays) on DVD in which a viewer can experience a immersive pre-recorded event.
  7. ENT-Content Sales – Each application in which content is created could be packaged and sold in retail stores as 3D-DVD’s to be played buy the consumer via their computer monitor utilizing shutter-glasses, 3D display monitor, game system w/head mounted display.
  8. Arcade Simulations/gaming – To provide 3d immersive content for various gaming/VR applications.
  9. Consumer ECS/EPS Systems - In the future we ECS and EPS systems will be affordable for home use similar to digital video recorders.
Software – Real-time VR Technolgy
  1. Virtual Background Curtain – To generate background imagery/video to reduce the overhead of current gaming applications and to add a greater level of realism to game play.
  2. Gaming Simulations – To generate interactive immersive VVR experiences using random computer generated people (avatars) and effects to provide a realistic gaming environment for one or multiple people.

Marketing & Sales

Software - Cinematic Rendering Technology
  1. Trade Show Applications - To provide VVR Experiences as a promotional tool during corporate trade show events.
  2. Presentation Pre-Show – To provide 3D immersive content as pre-show entertainment for people waiting to see an attraction.
  3. Theater/Concert Pre-Show – To provide 3D immersive content as pre-show entertainment for people waiting to see a performance or concert.
  4. Trade Show Applications - To provide VVR Experiences as a promotional tool during corporate trade show events.
  5. Virtual Factory Tour – To provide a virtual experience of their factories or products in the field for internal and external promotions.
  6. Promotional Tours – To provide experiences to promote and market products using portable 3D projection systems for use on promotional tours.
  7. Promotional Events – To create promotional experiences catered to specific events. (ei: Indy 500, Superbowl, World Series, etc … )
  8. Product Placement/Labeling Studies – Using a nested VR application companies can have a experience of being in a retail store and see how their products will look when placed on the shelf and how the labeling looks.
  9. Direct Sales Training – To create experiences of direct sales techniques.
  10. Consumer Studies – To use real-time application of ECS for observation of target consumer base in studies on selected products.

Medical/Health

Software - Cinematic Rendering Technology
  1. Treatment of Depression (content) – To create experiences that could relieve stress, anxiety or depression to reduce or eliminate the need for medication.
  2. Mental Wellness for the Handicapped (content) - To allow hand-capped patients to experience & re-experience the sensation of full motion and mobility.
  3. Mental Wellness (content) - To allow patients to have personal experiences to promote mental wellness.
  4. Treatment of Phobias (content)– To allow patients to experience various levels of the phobias they suffer from.
  5. Physical Therapy – To give the patient goal oriented exercises to assist in rehabilitation.
  6. Physical Fitness (content) – To generate experiences to motivate individuals to exercise.
  7. Treatment of Burn Victims – To give the patient a distraction to relieve pain during treatment and bandage changes. (positive studies have been performed in the area of Virtual Reality in this area)
  8. Remote Medical Treatment – With real-time applications we can provide eyes to the doctor or surgeon at an accident scene.
  9. Nurse’s Training (content) - To generate virtual simulations to immerse a nurse or nurse’s aid into interactive training scenarios.
  10. Paramedic Training (content) – To generate virtual simulations to immerse a paramedic into interactive training scenarios.
  11. Psychological Research - To create through research extensive studies on the positive/negative effects of an individual’s environment and how by exposing them to controlled experiences they can reduce anxiety, stress, etc…
  12. MED-Content Sales – Each application in which content is created could be packaged and sold in retail stores as 3D-DVD’s to be played buy the consumer via their computer monitor utilizing shutter-glasses, 3D display monitor, game system w/head mounted display.
Software – Real-time VR Technolgy

Education

Software - Cinematic Rendering Technology
  1. Virtual Documentaries (content)– To provide virtual learning applications in the areas of culture, biology, science, psychology, etc… (Examples include - Immersive experience of various cultures in foreign countries, showing plants and animals in their natural habitat or showing various natural phenomena giving the student first person exposure to remote locations and studies.)
  2. Virtual Classroom (content) – To deliver recorded virtual experiences of lessons of study from the field to the classroom. By recording top researchers giving instruction in their area of study (ei: geology, biology etc…). We can provide first hand knowledge about biology in the Amazon, Architecture in Greece, or a variety of other topics and/or subjects.
  3. Virtual Science (content) – Science Centers would benefit greatly by having the ability to incorporate virtual exhibits/experiences. By building a virtual display system they could give virtual experiences of science if the field or inaccessible locations. The experiences could be catered to promotions or topics spotlighted by the centers and the content could also be changed easily allowing the patrons to have a wide variety of applications to view.
  4. EDU-Content Sales – Each application in which content is created could be packaged and sold in retail stores as 3D-DVD’s to be played buy the consumer via their computer monitor utilizing shutter-glasses, 3D display monitor, game system w/head mounted display.
  5. Real Time Virtual Classroom – Once real-time is available students will have the ability to have an immersive experience of a live broadcast from a teacher in a remote location. (Example – Intl’ Space Station)
Software – Real-time VR Technolgy

Sciences

Software - Cinematic Rendering Technology
  1. Biological Research –
  2. Zoological Research –
  3. Geological Research –
  4. Botanical Research –
  5. Oceanographic Research –
  6. Physical Science Research –
  7. Earth Science Research –
  8. Environmental Research –
  9. Historical Research –
  10. Space Exploration –
  11. Site Restoration/Archival –
  12. Documentation of Materials –
Software – Real-time VR Technolgy
  1. Biological Research –
  2. Zoological Research –
  3. Geological Research –
  4. Botanical Research –
  5. Oceanographic Research –
  6. Physical Science Research –
  7. Earth Science Research –
  8. Environmental Research –
  9. Historical Research –
  10. Space Exploration –
  11. Site Restoration/Archival –
  12. Documentation of Materials –

Military

Software - Cinematic Rendering Technology
  1. Virtual Background Curtain – To generate background imagery/video to reduce the overhead of current Virtual Reality applications.
  2. Cultural Training Exercise – To generate interactive immersive VVR experiences using random cultural situations to prepare personnel to interact in with native population and provide a realistic training environment for one or multiple people.
  3. Maintenance Training Simulations – To generate interactive VVR experiences of various equipment maintenance procedures and repair.
    1. Aircraft Maintenance
    2. Motor Pool Maintenance (Cars, Trucks)
    3. Personnel Carrier Maintenance
    4. Ship Hull Maintenance
Software – Real-time VR Technolgy
  1. Urban Combat Simulations – To generate interactive immersive VVR experiences using random computer generated enemies (avatars) and effects to provide a realistic training environment for one or multiple people.
  2. Mobile Combat Training – To generate training sequences to provide interactive sequences to gunners in light armored vehicles. Using random computer generated enemies (avatars) and effects to provide a realistic training environment for one or multiple people.
  3. Maintenance Training Simulations – To generate interactive VVR experiences of various equipment maintenance procedures and repair.
    1. Aircraft Maintenance
    2. Motor Pool Maintenance (Cars, Trucks)
    3. Personnel Carrier Maintenance
    4. Ship Hull Maintenance
  4. Search & Rescue (Marshaling) – Helicopter Air, sea and ground rescue training.

Security

Software - Cinematic Rendering Technology
  1. Security Training Simulation - To generate interactive immersive VVR experiences using random computer generated enemies (avatars) and effects to provide a realistic training environment for one or multiple people.
  2. Cultural Training Exercise – To generate interactive immersive VVR experiences using random cultural situations to prepare personnel to interact in with native population and provide a realistic training environment for one or multiple people.
  3. Command & Control – To generate real-time applications in which VVR would give a higher level of information about the current status in the theater of conflict.
  4. Remote Inspection System – To place a remote ECS system on a robotic arm to allow for remote damage/repair assessments in inaccessible environments.
  5. Higher Visualization – To generate a 360 degree field of view and display it to the crew of heavily armored vehicles, which suffer from having a limited degree of sight without risk of exposure to the enemy.
  6. Night Vision Capability – By fitting the real-time ECS with the proper CCD’s and night vision lenses the VVR system can provide imagery in thermal, ultra-violet, infer-red and other spectrums currently available.
  7. Robotics Control System – With real-time applications we will have the ability to apply VVR technology to radio controlled robotic systems virtually putting a remote viewer/controller into various robotic devices (ei: virtual police).
Software – Real-time VR Technolgy